Rider 1: Y tilt + acceleration signals start of next note event and Y tilt + deceleration (or also distance off the ground from the optical sensors or 180 turn on the X axis) signals a note ending. Pitch/harmony is predetermined within general ranges and notes simply step through lists.  Speed maps to different LFOs frequencies which in turn map to a micro loop’s start position, loop length, panning, filters, amplitude and pitch-bend, creating a synth-like stretching sound. By ‘riding’ or affecting in realtime a frequency of the oscillator that modulates the various integral parameters that create the sound, the metaphor of surface tension is continued in the architecture of the sound itself.
Rider 2: Note beginnings, endings are similar for all boards.  In this case Rider 2 triggers additional percussive sounds when board is still and horizontal on edge of ramp.
Rider 3: Simile...
Rider 4: In this case the pitch bending parameter is quite extreme, creating a scratching kind of effect.
This video clip shows a  snippet of the Skatesonic show at 2006 Zero1 ISEA festival in San Jose.  
SKSNC Performance
 San Jose 006                                                                            ELECTRONIC SKATEBOARD

 IDEO Palo Alto 005
Rapid prototyping 
 working process 
Unrealized concept

possibilities in augmented/virtual reality

imagining a world where our physicality is celebrated and respected (not only by sport stars but by every person and as part of everyday life) to give us better quality of life and perhaps a better understanding of our environment

i would also like to see the integration of SKATESONIC to make use of the I-Pod and mobile phone culture on a personal street experience level 

I would still like to realize a series of SKATESONIC THEATRE pieces, including a Baroque Opera on skateboards as well as Burqa Rock Stars in a Pool

this was a little impression, made one fun afternoon at Villa Montalvo Arts Centre where I stayed during my summer residency