Ephemeral Gumboots is a human/computer-dance/music interactive system. Real-time rhythmical input from a dancer into a program ‘humanises' electronic beat-driven music while at the same time the dancer is exposed to a complex and diverse palette of prepared musical samples.

Ephemeral Gumboots won the third prize of the DIGI-ARTS Digital Pluralism - UNESCO Digital Arts Award and was exhibited at the Ogaki Biennale, an art event organized by IAMAS (Institute of Advanced Media Arts and Sciences / International Academy of Media Arts and Sciences), dedicated to the theme of SCHOOL OF FUTURES.

Also performed in Grahamestown and Johannesburg, South Africa.

#Innovation #Interactive #DancingBoots #EphemeralGumboots #OgakiIAMAS

Created for Suzanne Husky

This music is composed for trees. The listeners are the trees of the Redwood Forest. The humans present are active participants in an exchange with the trees. Humans are not the audience in this situation. Human participants should follow the sound closely as a guide to open their telepathic capacity in order to have a silent non-verbal exchange with the trees. The music functions as an audification of the telepathic potential that exists between humans and trees. Instructions to participants: visualise each sound as a part of your body, extending to a part of the tree (roots, branches, leaves, overall presence). Allow for spontaneous free association to take place.

#MusicforTrees #SpatialAudio #Telepathy #Plants

Wünderflater, an exhibition by five graduating MFA students, Reed Anderson, Michael Arcega, Kazumi Shiho, Cobi van Tonder and Jina Valentine is on view through June 14 at the Thomas Welton Stanford Art Gallery.

For their final thesis presentation, the artists collaborated on a monolithic inflatable structure, meant to be experienced rather than merely viewed. The title of the exhibition, Wünderflater, has no precise translation, though "Wunder" is "wonder" in German and "flater" is "accident" in Afrikaans.

A version of the Audio Tunnel connected the artists studios to the gallery in a live audio network that was running for the entire duration of the exhibition (6 weeks).